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ADAD I. MORALES

VISUAL EFFECTS ARTIST

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Short Film Project : Dune Collector

I’ve been dabbling lately in film projects ever since I had a story idea based off Frank Herbert’s Dune. The latest film from Dennis Villeneuve was nothing short of a masterpiece and has greatly inspired me to pick up the camera.

I’ve been working on a 10 min tops screenplay for my story , a fremen warrior on a mission in the deep desert (not going to spoil more! The stillsuit is a work in progress as I type this , a combination of foam and glue as well as 3d printed pieces to top it off have all been a side hobby for the past 6 months.

With Unreal 5 and Lumen , I knew I had to create a portion of Wadi Rum, or at least a set that resembles the geological characteristics of Wadi Rum. This has sent me down a Houdini procedural generation rabbit hole for Wadi Rum style butte and rocks. Plenty of photo reference has been gathered and I was quickly able to get results through a combination of Houdini and Substance.

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Throw the results into Unreal and some quick dynamic sky lighting and we can check out the results.

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Not to shabby, I’m continuing with experimenting with getting a few more details out of Houdini / Nanite, the terrain is going to be a next step , currently in order to get displacement we have to use the “virtual height mesh” which has been a bit finicky to work with , especially when it comes to texture resolution quality.


Ill be back with more updates and some 3d printed props!

Thanks!








tags: Dune, Unreal 5, Nanite, Houdini, Substance
Wednesday 09.14.22
Posted by Adad Morales
 

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