Pyro and Redshift Studies
More informaton on my vimeo page.
After the release of Hardline, work on Premium content soon commenced.
Tasked with Levolution and additional FX, I helped bring content to life over the course of a year.
This page will be updated with images of the work once all DLC is released. Stay Tuned.
Towards the beginning of 2013 I joined Electronic Arts as a Visual Effects Artist to work on the next Battlefield Franchise installment, Battlefield Hardline.
I was tasked with various VFX aspects of the game, from In-game cinematics to asset VFX and In-game scripting through schematics.
Learning frostbite has been a blast despite its somewhat difficult learning curve.
A study of our nearby star using Houdini.
Studies of the Earth in Houdini.
Nebula studies using Houdini.
During my time at Logan.tv I had the pleasure to work with fellow artists on the 'The Pledge' Trailer for The Order 1886. I was tasked on creating a Rigid Body simulation on the opening shot, assisted the FX Lead Alvaro Segura on the crystallization shots and finally, developed a method for an Ink smear effect on the final newspaper shot.
The trailer can be viewed here: